Deep Learning for Sound Recognition

How do we recognize the components and attributes of sound, describe and parse an audio recording of music, speech, or environmental sounds, or extract sonic features, classify types, segment units, and identify sources of sounds? Sometimes recordings capture a single sound source: a single instrument, speaker, or bird; others may find multiple but coordinated sources:  a musical ensemble, or a conversation; yet typically in fieldwork, a recording encompasses a complex mix of uncoordinated sound sources, a total soundscape that may include music as well as speech, music from multiple groups performing simultaneously, many speakers speaking at once, or many bird calls, all of which are layered together with “noise” such as the sounds of crowds, highways and factories, rain, wind and thunder. Unlike the analogous challenges in visual “recordings” (photographs), recognizing complex sound environments on audio recordings remains a rather mysterious process.

In contrast to an earlier era of “small data” (largely the result of the limited capacity of expensive analog recorders), the advent of inexpensive, portable, digital recording devices of enormous capacity combined with a growing interest in sound across the humanities, social sciences, and sciences, now contribute vast collections of sound recordings, resulting in interest in sound within the realm of “big data.” To date, most of the sound collection data is not annotated and in all practicality, is therefore inaccessible for research.

Computational recognition of sound, its types, sources, and components is crucial for a wide array of fields, including ethnomusicology, music studies, sound studies, linguistics (especially phonetics), media studies, library and information science, and bioacoustics, in order to enable indexing, searching, retrieval, and regression of audio information. While expert human listeners may be able to recognize complex sound environments with ease, the process is slow: they listen in real time, and they must be trained to hear sonic events contrapuntally. Through this project, we aim to explore opportunities for application of big data deep learning  that will ultimately enable these functions across large sound collections for ongoing interdisciplinary research.

Team Members

Principal Investigator: Michael Frishkopf, Professor of Ethnomusicology, Department of Music

Antti Arppe, Assistant Professor of Quantitative Linguistics
Erin Bayne, Professor, Department of Biological Sciences
Vadim Bulitko, Associate Professor, Department of Computing Science
Astrid Ensslin, Professor of Media and Digital Communication
Abram Hindle, Assistant Professor, Department of Computing Science
Mary Ingraham, Professor of Musicology, Director, Sound Studies Institute, Department of Music
Sean Luyk, Music Librarian and Service Manager of ERA Audio + Video, University of Alberta Libraries
Scott Smallwood, Associate Professor of Music Composition, Department of Music
Benjamin V. Tucker, Associate Professor of Phonetics, Department of Linguistics

Ichiro Fujinaga, Associate Professor in Music Technology, Schulich School of Music, McGill University
George Tzanetakis, Associate Professor, Department of Computer Science, University of Victoria
Anna Lomax Wood, President and Director of Research for the Association for Cultural Equity,
Michael Cohen, Professor of Computer Science, University of Aizu, Aizu-Wakamatsu, Japan.
Diane Thram, Professor Emerita, Music Department, Rhodes University, South Africa
Philippe Collard, André Lapointe, Frédéric Osterrath, & Gilles Boulianne, Centre de recherche informatique de Montréal (CRIM)

Sergio Poo Hernandez, MSc in Computing Science
Noah Weninger, Undergraduate Research Assistant, Computing Science, University of Alberta

Funding Support (U of A):

KIAS Cluster Grant 2017
Canadian Centre for Ethnomusicology
Hindle/Bulitko Computing Science Labs
Biacoustic Unit (Biological Sciences)
Alberta Phonetics Laboratory (Linguistics)
Alberta Language Technology Lab (Linguistics)
University of Alberta Research Experience (UARE)

Funding Support (Other):

NVIDIA Corporation
Spatial Media Laboratory, University of Aizu, Japan
Compute Canada
Centre de recherche informatique de Montréal